Commit graph

25 commits

Author SHA1 Message Date
Sascha Willems
b0b299ee9c Removed last traces of old skeletal animation sample 2020-06-06 14:32:28 +02:00
Sascha Willems
ff63db5947 Merge branch 'master' into gltfskinning 2020-06-05 21:24:01 +02:00
Sascha Willems
ec8d9698e9 Add HLSL shaders to project file
GLSL and HLSL shaders get their own folders per sample in the project structure
2020-06-05 21:11:28 +02:00
Sascha Willems
d4f7b3cc86 Merge branch 'master' into gltfskinning 2020-06-05 20:58:10 +02:00
Ben Clayton
ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00
Sascha Willems
988df583c5 Started working on gltf skinned vertex animation sample
Will replace the old assimp based skeletal animation sample
2020-05-10 20:05:05 +02:00
Sascha Willems
e0c15f62da Renamed mesh example to glTF scene 2020-04-19 11:50:46 +02:00
Sascha Willems
b2add91d2c Renamed compute shader ray tracing example 2019-05-11 12:41:46 +02:00
Sascha Willems
4326ce390d Add compute shaders (CMake) 2019-05-11 12:37:07 +02:00
Sascha Willems
7501d110af Added advanced ray tracing examples to the cmake list 2019-04-27 11:08:29 +02:00
Sascha Willems
6a73419f38 Added support for Turing Shader extensions to CMake example build function 2019-04-22 17:47:22 +02:00
Sascha Willems
b8b3fac9b4 Added basic VK_NV_ray_tracing example (wip) 2019-04-20 17:54:17 +02:00
Sascha Willems
358ab9d550 Added new sample to demonstrate negative viewport height via VK_KHR_MAINTENANCE1
Refs #563
2019-03-28 23:51:50 +01:00
Scott Moreau
203ea178d0 wayland: Port to xdg-shell stable
Wayland compositors and clients are expected to support the xdg-shell
stable protocol over the deprecated wl_shell protocol.
2019-01-16 01:33:34 -07:00
saschawillems
dff35dd336 Started work on inline uniform block example (VK_EXT_inline_uniform_block) 2018-09-13 22:46:17 +02:00
saschawillems
7d06198d34 Added conditional rendering sample to CMakeLists 2018-09-05 18:16:28 +02:00
Joshua T. Fisher
e5493d7359 Added VS_DEBUGGER_WORKING_DIRECTORY to examples 2018-07-15 15:34:34 -07:00
saschawillems
a1f166e001 Added basic input attachment sample 2018-07-15 18:18:41 +02:00
saschawillems
539fbcdf10 Code cleanup, release resources 2018-06-02 09:05:19 +02:00
saschawillems
3c578a065f Added basic descriptor sets usage example 2018-04-08 13:12:16 +02:00
saschawillems
9c454d7550 Added push descriptors example 2018-03-09 13:48:54 +01:00
saschawillems
b2d37e714b Added conservative rasterization example
Refs #422
2018-03-03 17:32:28 +01:00
saschawillems
3540e9e07a Removed incomplete example 2018-01-27 14:25:52 +01:00
saschawillems
3c150e18f3 Added cascaded shadow mapping example 2017-12-09 21:12:55 +01:00
saschawillems
94a076e1ae Moved example source files into sub folder 2017-11-12 19:32:09 +01:00