Ben Clayton
ca884587a4
Move shaders into glsl and hlsl directories
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Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`
Fix up shader paths in the cpp files to point to the new glsl location.
`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).
Issue: #723
2020-06-01 12:22:28 +01:00
Sascha Willems
10a1ecaf7b
Re-Added missing shaders
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Fixes #703
2020-04-29 18:39:15 +02:00
Chris Forbes
197671b586
multisampling: only build the per-sample pipeline if the device supports it
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Bug: #605
2019-09-05 22:29:30 +01:00
Sascha Willems
a0adb3cd68
Moved model to asset pack, fixed image usage (validation)
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Fixes #553
2019-03-05 20:22:46 +01:00
saschawillems
e69090df78
Samplecount for UIOverlay, refactored vertex inputs
2018-09-08 22:43:59 +02:00
saschawillems
69c3f62b9a
Streamlined UI overlay, code cleanup
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Refs #496
2018-08-31 21:15:43 +02:00
saschawillems
c1c4f06a23
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
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Refs #496
2018-08-30 21:08:02 +02:00
saschawillems
983c5d95da
Use camera class
2018-04-13 19:45:05 +02:00
Igor Ostrowski
642a665144
multisampling, subpasses, textoverlay: Fix renderpass initial layout.
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Fixes #418
2018-02-01 13:00:49 +01:00
saschawillems
df223f5b9b
Result (exit) codes for fatal terminations
2018-01-21 18:28:17 +01:00
amhagan
fd5996cbc0
Fix multisampling example for AMD hardware.
2018-01-10 12:55:28 -05:00
saschawillems
94a076e1ae
Moved example source files into sub folder
2017-11-12 19:32:09 +01:00