Commit graph

20 commits

Author SHA1 Message Date
Sascha Willems
b6b4fccb2c Add slang shader for instancing sample 2025-04-26 21:02:45 +02:00
Sascha Willems
74e66c6b48 Add slang shader for gltf skinning sample 2025-04-26 17:07:33 +02:00
Sascha Willems
b8b4c89e04 Add slang shader for gltf sample 2025-04-26 14:50:10 +02:00
Sascha Willems
d718d271e2 Add slang shader for deferred rendering sample 2025-04-24 20:26:17 +02:00
Sascha Willems
8b405be480 Command line argument to explicitly compile slang shaders for a single sample 2025-04-24 20:10:07 +02:00
Sascha Willems
702066e8af Add slang shader for compute particles sample 2025-04-23 19:20:48 +02:00
Sascha Willems
2285f69055 Add ray tracing stages 2025-03-30 15:24:07 +02:00
Sascha Willems
c120051814 Slang shaders for descriptor indexing sample 2025-03-29 13:22:09 +01:00
Sascha Willems
9b25dbce53 Cleen up shader 2025-03-29 12:50:05 +01:00
Sascha Willems
c4556374c3 Replace separate slang files per stage with single slang files containing multiple stages 2025-03-29 10:31:46 +01:00
Sascha Willems
cf3700cb2f Support for multiple shader stages 2025-03-29 09:56:42 +01:00
Sascha Willems
7327a9f4ab Slang shader compilation script can now handle multiple stages in one file 2025-03-29 09:52:21 +01:00
Sascha Willems
22ae3726e6 Slang shaders for push constants sample 2025-03-28 17:43:10 +01:00
Sascha Willems
880b48485f Slang shaders for buffer device address example 2025-03-28 15:16:45 +01:00
Sascha Willems
2593d70794 Use SPIR-V profile 2025-03-19 21:36:06 +01:00
Sascha Willems
2846c73db0 Add slang shaders for triangle samples 2025-02-10 19:09:19 +01:00
Sascha Willems
d8edd92034 Fix shader type 2025-02-09 20:00:44 +01:00
Sascha Willems
9f38b820cc Adjust compiled spv file name 2025-02-09 19:59:27 +01:00
Sascha Willems
e9673f1ac3 Add slang shaders for UI overlay 2025-02-09 19:17:10 +01:00
Sascha Willems
6912366c45 Add slang compilation script 2025-02-09 19:16:56 +01:00