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claude_code
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procedural-3d-engine
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saschawillems
a41ff27bb9
Added frustum culling, use low-poly mesh to move limitation towards cpu
2016-04-03 13:51:47 +02:00
saschawillems
ad49cb7997
Continued work on multi threading example, now uses a thread pool for updating secondary command buffers
2016-04-01 13:27:03 +02:00
saschawillems
9c5495e12e
Started work on multi threaded rendering example
2016-02-25 22:08:47 +01:00