Sascha Willems
579c7d086f
Calculate matrices from node-hierarchy and pass via push constant
2020-04-13 16:26:40 +02:00
Sascha Willems
bb9374b2ec
Split shader UBOs
2020-04-12 21:58:45 +02:00
Chris Forbes
a05d90c221
Recompile shaders with more modern glslang
...
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
saschawillems
1f3cb12bd3
Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders
2018-11-19 22:05:47 +01:00
saschawillems
89cc457ccc
Added gl_PerVertex out blocks to silence validation (Refs #277 ) [skip ci]
2017-02-07 20:39:25 +01:00
saschawillems
94f6b4a074
Updated mesh shaders (better lighting with specular)
2016-02-24 23:26:49 +01:00
saschawillems
c91341813c
Added Vulkan examples sources!
2016-02-16 15:07:25 +01:00