saschawillems
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70f4daff5d
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Moved VulkanDevice to vks namespce (Refs #260)
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2017-02-12 10:16:07 +01:00 |
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saschawillems
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7e43a55a76
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Removed old mesh loader, replaced with new model loader and vertex layout class in all examples (Refs #260)
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2017-02-11 14:18:24 +01:00 |
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saschawillems
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83ad186ce5
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Removed old texture loader class [skip CI]
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2017-02-09 21:51:10 +01:00 |
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saschawillems
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1c595c61e8
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Enabled device extensions can now be set, display error message if device cannot be created
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2017-02-09 19:22:48 +01:00 |
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saschawillems
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a77ea9053b
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Ensure all device operations have been finished before recreating resources on window resize (could cause validation errors in some example)
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2017-02-04 15:58:46 +01:00 |
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saschawillems
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72af67420d
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Implemented command line device selection and gpu listing (Refs #129)
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2017-02-04 13:52:41 +01:00 |
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Tomek Bury
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570d9bc6ee
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Add Wayland WSI support
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2017-02-02 08:54:56 +00:00 |
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saschawillems
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d9cf65667b
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Check for existing asset path on example start (Refs #274)
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2017-01-27 19:02:55 +01:00 |
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saschawillems
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9a59b24c8d
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Use swapchain colorformat instead of fixed format (Refs #238, Fixes #254)
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2017-01-25 18:54:09 +01:00 |
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Sascha Willems
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04ef1ff28c
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Fullscreen mode for Linux (Fixes #268)
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2017-01-23 10:49:27 +01:00 |
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saschawillems
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06cd53e7b3
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Moved settings into separate public struct, read fullscreen arg for all platforms (Refs #268)
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2017-01-22 13:38:57 +01:00 |
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saschawillems
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792d8347be
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Window size as arguments (Fixes #270)
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2017-01-22 12:29:27 +01:00 |
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saschawillems
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839fc84d69
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Moved android_app object to global scope
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2017-01-18 19:21:40 +01:00 |
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saschawillems
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1634ed065e
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Mesh loader code cleanup
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2017-01-10 21:04:12 +01:00 |
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saschawillems
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ebd614439f
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Removed buffer creation functions from example base class (no longer used)
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2017-01-07 20:50:43 +01:00 |
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saschawillems
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fbbb63d245
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Removed unused functions and members of Vulkan example base class
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2016-12-25 13:05:40 +01:00 |
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saschawillems
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c2907f9394
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Compiler warnings
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2016-12-23 16:11:38 +01:00 |
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saschawillems
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401369f716
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Removed function to get enabled features, features can be set directly in derived constructor due to new explicit Vulkan initialization
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2016-12-14 21:38:45 +01:00 |
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saschawillems
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00ed23db98
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Virtual function for enabling physical device features (instead of function pointer in constructor)
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2016-12-14 20:17:15 +01:00 |
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saschawillems
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65a8043087
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Properly enable validation
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2016-12-13 20:07:55 +01:00 |
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saschawillems
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17e3313b53
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Move Vulkan initialization out of example constructor to allow overriding initialization functins (e.g. instance creation)
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2016-12-13 19:59:15 +01:00 |
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Cort
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d5b03d26a5
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Fixed assorted typos in comments and function names
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2016-11-28 23:33:50 -08:00 |
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saschawillems
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9462a24421
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platform agnostic argument handling
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2016-11-10 22:56:15 +01:00 |
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saschawillems
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db66e81721
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platform agnostic argument handling
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2016-11-10 22:31:06 +01:00 |
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Shi Yan
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9b5127f894
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add direct to display wsi swapchain option
direct to display swapchain needs to be enabled at compile time with option -DUSE_D2D_WSI=ON
currently tested under linux
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2016-11-04 14:04:34 -07:00 |
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saschawillems
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422ac626e5
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Updated window resize handling on (Fixes #171)
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2016-10-16 17:39:30 +02:00 |
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saschawillems
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5862dc0479
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Swapchain (and surface) cleanup on APP_CMD_TERM_WINDOW (Android)
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2016-08-31 20:41:32 +02:00 |
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saschawillems
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b7ca1aad5d
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Use debug marker flag from vulkanDevice class, fixed fps display (sync with actual frame time)
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2016-08-30 21:53:15 +02:00 |
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saschawillems
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85552a90df
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Merge branch 'master' into renderpasstransitions
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2016-08-11 20:00:34 +02:00 |
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saschawillems
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26fa796517
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Changed queue submission pipeline wait stages to color_attachment
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2016-08-11 19:29:40 +02:00 |
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saschawillems
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bc8cae9db7
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Fold attachment layout transitions into subpass (Refs #155)
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2016-08-10 20:39:01 +02:00 |
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saschawillems
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ed71ae00c3
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Windows keycodes, moved gamepad keycodes (Android) to keycodes header
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2016-08-04 21:18:48 +02:00 |
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Sascha Willems
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3eeea85e20
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Linux keys
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2016-08-04 20:58:02 +02:00 |
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Sascha Willems
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f8cd3ee452
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Movement keys for (first person) camera on Linux (Refs #56, Refs #181, Refs #186)
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2016-08-03 21:44:04 +02:00 |
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Sascha Willems
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bc4e97cd0c
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Fixed Linux event loop and added first person camera view
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2016-08-03 20:44:31 +02:00 |
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saschawillems
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381f568b07
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Replaced some C casts with C++ style casts
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2016-08-02 20:41:16 +02:00 |
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saschawillems
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ba8ff21d36
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Fixed windows message loop, reduce number of view updates
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2016-07-31 12:41:50 +02:00 |
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saschawillems
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4ed547a916
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Change window positioning and sizing for Windows (Fixes #212)
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2016-07-28 23:07:04 +02:00 |
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saschawillems
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706b9497ce
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No fps display in window title if text overlay is enabled
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2016-07-24 21:18:25 +02:00 |
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saschawillems
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9a057f4146
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Replaced example base memory type index function with function from VulkanDevice
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2016-07-23 20:42:03 +02:00 |
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saschawillems
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1f8a58b6b3
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Textoverlay now uses VulkanDevice, refactoring, documentation
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2016-07-23 18:16:53 +02:00 |
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saschawillems
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2889bea4e9
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TextureLoader now uses VulkanDevice, refactoring, default parameters, documentation
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2016-07-23 12:26:49 +02:00 |
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saschawillems
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6a9bd4fc55
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Validation error bits
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2016-07-22 23:32:43 +02:00 |
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saschawillems
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919a510549
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VulkanDevice class, setup debugging before creating the logical device
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2016-07-22 22:24:27 +02:00 |
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saschawillems
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2e6e9d5eb2
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VulkanDevice refactoring
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2016-07-22 20:47:23 +02:00 |
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Sascha Willems
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eedf4d4188
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Added more comments to the swapchain, some renaming for clarification
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2016-07-20 16:45:09 +02:00 |
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saschawillems
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4a281dd88d
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Android gamepad Start button toggles example pause state
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2016-07-18 21:33:59 +02:00 |
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saschawillems
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8d7450dbf6
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MeshLoader now uses VulkanDevice for creating buffers
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2016-07-16 19:14:11 +02:00 |
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saschawillems
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3c944c2bd9
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Added Vulkan device class that encapsulates access to the physical and logical device and includes common functions
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2016-07-16 17:36:35 +02:00 |
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saschawillems
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14f82969be
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Added mesh create info structure for passing info on scaling and centering upon mesh creation
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2016-07-03 21:09:20 +02:00 |
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