Commit graph

12 commits

Author SHA1 Message Date
Ben Clayton
ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00
Sascha Willems
662d2b3464 Centralize asset path handling
Refs #470
Refs #627
2020-02-17 21:09:27 +01:00
Sascha Willems
eb39c1b8ac Removed deprecated function
Refs #576
2019-05-05 14:18:35 +02:00
saschawillems
df223f5b9b Result (exit) codes for fatal terminations 2018-01-21 18:28:17 +01:00
saschawillems
4b0bb1a454 Silent error mode as global toggle 2018-01-21 10:58:30 +01:00
saschawillems
d271098464 Silent error mode 2017-08-26 15:05:59 +02:00
saschawillems
ba0cc82e50 Removed unused parameters for image layout transitions and shader loading (Refs #103) 2017-04-23 11:51:31 +02:00
saschawillems
b399fed33b Check if file to load texture from exists, display error if not 2017-04-13 22:11:00 +02:00
saschawillems
cfcd34498a Use macro fro asset path 2017-04-03 20:10:39 +02:00
saschawillems
550d12bdd9 File name capitalization 2017-03-25 12:09:45 +01:00
saschawillems
373f005d9a Added function for explicit image memory barrier 2017-02-23 19:56:24 +01:00
saschawillems
3779bfe0f7 Revert header extension name change 2017-02-12 13:13:16 +01:00
Renamed from base/VulkanTools.hpp (Browse further)