Commit graph

4 commits

Author SHA1 Message Date
Ben Clayton
ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00
Gary Sweet
7632def9d6 Fix sample count limits in deferredmultisampling
The sample count was previously fixed at 8, which is not supported
on some platforms. The code now checks for the maximum supported
sample count and uses that instead.

If you would prefer the upper limit to be fixed at 8, that is
obviously trivial to change.
2019-03-06 12:58:28 +00:00
saschawillems
1f3cb12bd3 Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders 2018-11-19 22:05:47 +01:00
saschawillems
116952bec8 Started work on MSAA with deferred rendering example 2016-09-28 20:54:45 +02:00