Ben Clayton
ca884587a4
Move shaders into glsl and hlsl directories
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Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`
Fix up shader paths in the cpp files to point to the new glsl location.
`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).
Issue: #723
2020-06-01 12:22:28 +01:00
Sascha Willems
ab38f8b150
Code-Cleanup: All samples now use the camera class and it's matrices
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Cleaned up base class
2020-04-22 20:58:24 +02:00
Sascha Willems
cd3ef3e713
Enabled shader clip distance feature (validation)
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Regenerated shaders with current glslang compiler
2019-04-01 20:45:42 +02:00
saschawillems
876f5714eb
Use gl_FrontFacing to determine mirrored surface side, enable clipping (Refs #190 )
2016-07-06 21:13:24 +02:00
Brad Davis
0e88fb6811
Don't render the reflection on the far side of the floor
2016-06-27 01:26:48 -07:00
saschawillems
ee8478cdec
Enabled text overlay, code cleanup, refactoring, gl_PerVertex output for shaders
2016-06-01 21:55:10 +02:00
saschawillems
c91341813c
Added Vulkan examples sources!
2016-02-16 15:07:25 +01:00