Commit graph

8 commits

Author SHA1 Message Date
Ben Clayton
ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00
saschawillems
1f3cb12bd3 Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders 2018-11-19 22:05:47 +01:00
saschawillems
7a118b84b5 Use 6 sided tunnel for better visualization of different texture filters 2016-09-13 20:55:20 +02:00
saschawillems
7929b1c3e6 Specular 2016-09-04 14:19:27 +02:00
saschawillems
7ace541544 Better texture for demonstrating mip maps 2016-09-03 22:31:12 +02:00
saschawillems
5dd928b7f4 (flat) int for samplerindex 2016-08-30 20:45:23 +02:00
saschawillems
dad0a4d661 Use mip mapping sampler by default, rotate tunnel when not paused 2016-08-15 16:25:54 +02:00
saschawillems
2758c47b86 Added runtime mip map generation examples (wip) (refs #178) 2016-08-15 15:17:01 +02:00