Commit graph

6 commits

Author SHA1 Message Date
Ben Clayton
ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00
saschawillems
298f7a9415 Use heightmap class 2016-10-20 21:30:37 +02:00
saschawillems
ab792d6a3d Use sparse texture clamp to find first populated mip level for texels 2016-10-01 13:54:50 +02:00
saschawillems
18b7a52ece Randomly fill virtual pages, check if sparse residency for 2D images is supported 2016-09-17 19:08:27 +02:00
saschawillems
385b760770 Opaque sparse memory bindings for mip tails 2016-09-12 19:53:39 +02:00
saschawillems
8f2ea86e11 Started work on sparsely bound partially resident texture example 2016-09-11 18:42:30 +02:00