Ben Clayton
ca884587a4
Move shaders into glsl and hlsl directories
...
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`
Fix up shader paths in the cpp files to point to the new glsl location.
`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).
Issue: #723
2020-06-01 12:22:28 +01:00
Sascha Willems
ab38f8b150
Code-Cleanup: All samples now use the camera class and it's matrices
...
Cleaned up base class
2020-04-22 20:58:24 +02:00
saschawillems
64252424a9
Use non-multiview renderpass for view display pipeline, proper final image layout (validation)
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Fixes #514
2018-11-07 21:34:02 +01:00
saschawillems
c1c4f06a23
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
...
Refs #496
2018-08-30 21:08:02 +02:00
Igor Ostrowski
1fefbf4494
Fix renderpass in multiview pipeline
2018-07-11 13:20:47 +02:00
saschawillems
0eb306ec9e
Barrel distortion as parameter
2018-06-08 21:07:51 +02:00
saschawillems
a122c2380a
Render views using quads with barrel distortion (instead of directly blitting result to swapchain)
2018-06-03 16:02:33 +02:00
saschawillems
671cebdc63
Fence sync
2018-06-03 11:27:04 +02:00
saschawillems
2d1287df75
Proper synchronization
2018-06-02 10:08:44 +02:00
saschawillems
539fbcdf10
Code cleanup, release resources
2018-06-02 09:05:19 +02:00
saschawillems
c56868d660
Started working on multiview example
2018-06-01 22:48:53 +02:00