Ben Clayton
ca884587a4
Move shaders into glsl and hlsl directories
...
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`
Fix up shader paths in the cpp files to point to the new glsl location.
`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).
Issue: #723
2020-06-01 12:22:28 +01:00
Sascha Willems
53846d8b1d
Code cleanup
2020-04-20 22:13:51 +02:00
Sascha Willems
af3ae38bd2
ktx loading fixes
2019-12-08 08:58:35 +01:00
Sascha Willems
3537d2cca2
Merge branch 'master' into libktx
...
# Conflicts:
# examples/texturemipmapgen/texturemipmapgen.cpp
2019-12-07 16:04:45 +01:00
Sascha Willems
144b58a253
Put image memory barrier in proper command buffer
2019-11-23 14:00:24 +01:00
Sascha Willems
9a727ccc43
Put image memory barrier in proper command buffer
2019-11-23 13:59:11 +01:00
Sascha Willems
7086684979
Fix image memory barriers
...
Use proper stages and access masks
This fixes image memory barrier validation
Refs #631
2019-11-19 19:07:03 +01:00
Sascha Willems
b67c35299b
Android asset loading
2019-08-03 18:20:27 +02:00
Sascha Willems
803ccd0cf4
Replaced gli with libktx for mip generation sample
2019-08-03 10:20:36 +02:00
saschawillems
c1c4f06a23
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
...
Refs #496
2018-08-30 21:08:02 +02:00
saschawillems
1b8343d67b
General code cleanup
...
Fixes #442 , Closes #379
2018-04-13 18:06:30 +02:00
saschawillems
94a076e1ae
Moved example source files into sub folder
2017-11-12 19:32:09 +01:00