Sascha Willems
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7b88f68bf0
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Add slang shaders for gltf ray tracing sample
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2025-05-11 16:33:23 +02:00 |
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Sascha Willems
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dde011039e
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Always infer entry point name from list of stages
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2025-05-05 21:42:04 +02:00 |
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Sascha Willems
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0a6c03b58c
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Add slang shaders for additional samples
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2025-05-03 11:11:43 +02:00 |
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Sascha Willems
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126231756a
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Add slang shader for ray tracing reflection sample
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2025-04-27 20:37:42 +02:00 |
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Sascha Willems
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a4354cdb2e
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Add slang shader for ray tracing basic sample
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2025-04-27 17:40:20 +02:00 |
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Sascha Willems
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33cab712ca
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Add slang shader for mesh shader sample
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2025-04-27 12:41:07 +02:00 |
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Sascha Willems
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8b405be480
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Command line argument to explicitly compile slang shaders for a single sample
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2025-04-24 20:10:07 +02:00 |
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Sascha Willems
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702066e8af
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Add slang shader for compute particles sample
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2025-04-23 19:20:48 +02:00 |
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Sascha Willems
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2285f69055
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Add ray tracing stages
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2025-03-30 15:24:07 +02:00 |
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Sascha Willems
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cf3700cb2f
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Support for multiple shader stages
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2025-03-29 09:56:42 +01:00 |
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Sascha Willems
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7327a9f4ab
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Slang shader compilation script can now handle multiple stages in one file
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2025-03-29 09:52:21 +01:00 |
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Sascha Willems
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880b48485f
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Slang shaders for buffer device address example
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2025-03-28 15:16:45 +01:00 |
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Sascha Willems
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2593d70794
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Use SPIR-V profile
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2025-03-19 21:36:06 +01:00 |
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Sascha Willems
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9f38b820cc
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Adjust compiled spv file name
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2025-02-09 19:59:27 +01:00 |
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Sascha Willems
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6912366c45
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Add slang compilation script
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2025-02-09 19:16:56 +01:00 |
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