Commit graph

12 commits

Author SHA1 Message Date
saschawillems
dbf80b217c Use undefined initial image layout (fixes #187), added missing layout transition for compute texture target in ray tracing example 2016-06-22 20:30:14 +02:00
saschawillems
33dfa8cac9 Enable text overlay 2016-06-04 12:13:10 +02:00
saschawillems
75a6f46c4a Use Vulkan result check macro, removed unused functionality from tools and base class 2016-05-30 20:57:38 +02:00
saschawillems
d3e1718f28 Copy array texture layers from host visible buffer instead of linear image (Refs #140), only use one copy if all array layer dimensions are equal 2016-05-14 12:19:18 +02:00
saschawillems
4e689f3fee Call example destructor on Android (Fixes #97) 2016-03-26 13:21:19 +01:00
saschawillems
08fc2feecc Added android support for shadow mapping (projected and omni) and texture (array and cubemap ) example (#97) 2016-03-25 15:29:38 +01:00
saschawillems
be57715bd6 Set array layer count on image barrier subresource, set initial layout to preinitialized (#29) 2016-03-13 13:55:04 +01:00
saschawillems
403d851d63 Force glm clip space to 0..1 (Fixes #18, Fixes #45) 2016-03-08 21:52:40 +01:00
saschawillems
e77884d5bb Use glm::radians instead of deg_to_rad (Fixes #37) 2016-03-08 20:59:25 +01:00
saschawillems
8cd5041111 Use application wide submit info and semaphores (Fixes #66, Fixes #65, Fixes#60), removed no longer functional code loading GLSL (Fixes #62) 2016-03-06 20:15:05 +01:00
Justin Li
311f223e10 Don't set flags on VkSemaphoreCreateInfo 2016-03-06 01:20:03 -05:00
saschawillems
c91341813c Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00