Sascha Willems
e370e6d169
Merge glTF scene rendering sample ( #744 )
...
* Started reworking the scene rendering to sample
Use glTF instead of ASSIMP, per-material pipelines, material loading, etc.
* Visibility toggle for scene nodes
* Fixed lighting, updated GLSL and HLSL shaders
* Renamed sample
* Code-Cleanup, comments, validation fixes
* Android build
* Started on tutorial for glTF scene rendering sample
* Minor code cleanup
* Adding new chapters to the tutorial for glTF scene rendering sample
* Added info on normal map shader bindings, spelling
* Added drawing chapter
* Getter for texture descriptors
Makes code a easier to read
* Renamed glTF scene sample
* Add markdown files to projects
* Updated readme, separate chapter for glTF samples
* Comments
* Removed unused screenshot
2020-07-04 14:20:45 +02:00
Alejandro Piñeiro
d33bc6c75e
shadowmappping: check if depth format supports LINEAR filtering
...
The test uses the format VK_FORMAT_D16_UNORM for the shadow map, and
it sets unconditionally VK_FILTER_LINEAR when using it.
But by spec, it is not mandatory that format to support
filtering. Explained here:
https://www.khronos.org/registry/vulkan/specs/1.2/html/chap32.html
table 51, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT.
This commit checks if that flag is present with that format to decide
between LINEAR (the default value) or NEAREST (if LINEAR is not
supported). Adds a auxiliar method on VulkanTools just in case it
could be useful for other demos.
This is not detected by the Validation Layers, but raise an assertion
with one of the development tools we use to implement the Mesa v3dv
driver (rpi4 vulkan driver).
2020-06-20 00:08:13 +02:00
Ben Clayton
301e8abf12
Add command flag for picking between shaders
...
The new `-s`, `--shaders` command line flag allows you to specify whether you want to load the glsl or hlsl shaders.
Defaults to glsl.
Issue: #723
2020-06-01 12:22:28 +01:00
Ben Clayton
ca884587a4
Move shaders into glsl and hlsl directories
...
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`
Fix up shader paths in the cpp files to point to the new glsl location.
`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).
Issue: #723
2020-06-01 12:22:28 +01:00
Sascha Willems
f5dbf162a7
Added helper function to get vertex input attribute descriptions from requested vertexattributes as a vector
...
That vector can directly be used for a pipeline's vertex attribute setup
2020-04-25 17:09:31 +02:00
Sascha Willems
2b28a60e17
Added flag to flip vertex position y coordinates
2020-04-25 12:28:16 +02:00
Sascha Willems
7b46e71f33
Added flag to flip vertex position y coordinates
2020-04-25 12:01:21 +02:00
Sascha Willems
5df36d7b19
Added flag to pre-multiply vertex colors by material base color
2020-04-25 10:50:24 +02:00
Sascha Willems
107aa35b9e
Extracted vertex into separate class with easy component to Vulkan vertex attribute mappings
...
Load vertex colors if present
Added flag to pre-transform vertices
2020-04-25 08:23:32 +02:00
Sascha Willems
ab38f8b150
Code-Cleanup: All samples now use the camera class and it's matrices
...
Cleaned up base class
2020-04-22 20:58:24 +02:00
Sascha Willems
53846d8b1d
Code cleanup
2020-04-20 22:13:51 +02:00
Sascha Willems
4b9f10d644
Code cleanup
2020-04-20 21:39:30 +02:00
Sascha Willems
458c149c71
Code cleanup
2020-04-20 20:29:15 +02:00
Sascha Willems
4e610c56ce
Also apply vertical flip option on aspect ratio change
2020-04-19 16:42:38 +02:00
Sascha Willems
0ca5f41308
Added missing include
2020-04-19 10:11:50 +02:00
Sascha Willems
cbe751d26e
Base class cleanup and restructuring
2020-04-19 10:05:47 +02:00
Sascha Willems
bb8d4c6df1
Add default frame submission function to base class
2020-04-19 09:17:53 +02:00
Sascha Willems
6c43ab37ff
Added property to flip y-axis to camera class
2020-04-13 16:04:59 +02:00
Sascha Willems
78b25ebd71
Merge pull request #681 from krOoze/triangle_dependencies
...
Tweak Triangle subpass dependencies
2020-04-01 18:15:30 +02:00
Sascha Willems
a8a3eb01ab
Fix scope for VkPhysicalDeviceFeatures2
...
Fixes #678
2020-03-31 08:21:28 +02:00
Petr Kraus
2a986b6a87
Fix some whitespace
2020-03-05 21:20:42 +01:00
Sascha Willems
fff003315b
Added overload for passing command pool to cmd buffer create and flush
2020-02-22 11:35:07 +01:00
Sascha Willems
fcb0a2a46a
Load UI overla font from asset path
...
Refs #627
2020-02-17 21:09:43 +01:00
Sascha Willems
662d2b3464
Centralize asset path handling
...
Refs #470
Refs #627
2020-02-17 21:09:27 +01:00
Sascha Willems
b3749a90ad
Merge pull request #653 from httpdigest/master
...
Fix typos
2020-02-14 07:00:18 +01:00
Gary Sweet
bdc3b44e7d
Clamp miplevel size to avoid zero width or height
...
I was seeing a zero height in certain circumstances
for textures in scenerendering.
2020-02-07 09:15:13 +00:00
Sascha Willems
db1d12d77f
Force minimum window size on Windows
...
Fixes #579
2020-01-24 09:52:26 +01:00
Sascha Willems
ed3d771ce4
Removed unused usage flags on depth stencil image
...
Fixes #492
2020-01-24 09:39:44 +01:00
httpdigest
5029e15ec6
Fix typos
...
http://its-not-its.info/
2020-01-12 12:56:16 +01:00
Robin Liu
5a6170e1e9
Fix the validation error for buffer copy
2020-01-07 17:23:50 -05:00
Sascha Willems
e30279fae5
Remove unnecessary assignment
...
Fixes #648
2020-01-06 20:07:09 +01:00
Sascha Willems
3537d2cca2
Merge branch 'master' into libktx
...
# Conflicts:
# examples/texturemipmapgen/texturemipmapgen.cpp
2019-12-07 16:04:45 +01:00
Sascha Willems
99fa99ff37
Added function for getting best-fit depth format to device
...
Refs #607
2019-12-01 18:13:22 +01:00
Sascha Willems
39852c4a27
Use proper buffer sizes
2019-11-19 18:02:49 +01:00
Sascha Willems
27ab72d73f
Merge branch 'master' into libktx
2019-10-27 16:38:52 +01:00
Sascha Willems
b3214c521b
Use VK_EXT_debug_utils instead of deprecated VK_EXT_debug_report for debugging
2019-10-18 20:51:46 +02:00
Sascha Willems
10129ee606
Uee new VK_LAYER_KHRONOS_validation layer on all platforms
...
Check if validation layer is actually present
2019-10-18 20:48:50 +02:00
Sascha Willems
01bf10f9a8
Uee new VK_LAYER_KHRONOS_validation layer on all platforms
...
Check if validation layer is actually present
2019-10-18 20:28:54 +02:00
Sascha Willems
a5794633f0
Get image offsets outside of assert calls
2019-09-13 22:05:57 +02:00
Sascha Willems
2b8b23acf9
Get image offsets outside of assert calls
2019-09-13 22:02:46 +02:00
Sascha Willems
d33fc23e0b
Merge branch 'master' into libktx
2019-09-06 19:20:35 +02:00
Sascha Willems
2f985f2aae
Fixed some compiler warnings
2019-08-18 18:33:16 +02:00
Sascha Willems
b67c35299b
Android asset loading
2019-08-03 18:20:27 +02:00
Sascha Willems
85f0e9f6b7
Replaced gli with libktx for terrain tessellation height map loading
2019-08-03 10:39:39 +02:00
Sascha Willems
0eef7f2ee1
Removed unused gli includes
2019-08-03 10:15:55 +02:00
Sascha Willems
87042dc358
Replaced gli with libktx for 2D texture loading sample
2019-08-03 09:46:41 +02:00
Sascha Willems
1a6042e82d
Started replacing gli with libktx
2019-08-02 20:41:44 +02:00
Sascha Willems
4318c6d43e
Added new functionality for passing extension structures to device creation
2019-06-10 08:46:11 +02:00
Sascha Willems
eb39c1b8ac
Removed deprecated function
...
Refs #576
2019-05-05 14:18:35 +02:00
Sascha Willems
00982b70bb
Added option for passing additional vertex/index buffer memory usage flags for loading models
...
Removed unused optional assimp flags
2019-04-23 08:15:23 +02:00