Commit graph

9 commits

Author SHA1 Message Date
Sascha Willems
cbf50a9ef3
Merge pull request #702 from iostrowsINTEL/deferred-fix
Deferred*: Fix incorrect command pool in deinitialization
2020-06-24 20:35:04 +02:00
Ben Clayton
ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00
Igor Ostrowski
f3a65f298d Deferred*: Fix incorrect command pool in deinitialization 2020-04-28 19:30:58 +02:00
Sascha Willems
53846d8b1d Code cleanup 2020-04-20 22:13:51 +02:00
Sascha Willems
458c149c71 Code cleanup 2020-04-20 20:29:15 +02:00
saschawillems
f1a7e66de1 Removed fragment shader from shadow map generation pipeline 2018-09-16 21:39:31 +02:00
saschawillems
c1c4f06a23 Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
Refs #496
2018-08-30 21:08:02 +02:00
saschawillems
df223f5b9b Result (exit) codes for fatal terminations 2018-01-21 18:28:17 +01:00
saschawillems
94a076e1ae Moved example source files into sub folder 2017-11-12 19:32:09 +01:00