Sascha Willems
3b1ff1eece
Ray tracing samples can now also use the UI overlay
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General cleanup, changed default settings.overlay value
2021-08-28 12:59:10 +02:00
Sascha Willems
a465bad5aa
Cleaned up includes
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Fixed typos
2020-08-09 13:16:35 +02:00
Sascha Willems
361535b29e
Split texture class into header and implementation
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Moved include to base class
2020-08-08 22:54:34 +02:00
Sascha Willems
3abe588157
Fixed typos
2020-08-08 13:59:58 +02:00
Ben Clayton
ca884587a4
Move shaders into glsl and hlsl directories
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Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`
Fix up shader paths in the cpp files to point to the new glsl location.
`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).
Issue: #723
2020-06-01 12:22:28 +01:00
Sascha Willems
53846d8b1d
Code cleanup
2020-04-20 22:13:51 +02:00
Sascha Willems
458c149c71
Code cleanup
2020-04-20 20:29:15 +02:00
Sascha Willems
b2add91d2c
Renamed compute shader ray tracing example
2019-05-11 12:41:46 +02:00