Commit graph

11 commits

Author SHA1 Message Date
Sascha Willems
3b1ff1eece Ray tracing samples can now also use the UI overlay
General cleanup, changed default settings.overlay value
2021-08-28 12:59:10 +02:00
Sascha Willems
a465bad5aa Cleaned up includes
Fixed typos
2020-08-09 13:16:35 +02:00
Sascha Willems
361535b29e Split texture class into header and implementation
Moved include to base class
2020-08-08 22:54:34 +02:00
Ben Clayton
ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00
Soowan Park
7c34859bb6 Fix incorrect VkDescriptorPoolSize in negativeviewportheight.
There is assertion fail in negativeviewportheight (AMD GPU). The example create two VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER for descriptorSet, but descriptorCount is one in descriptorPool.
2019-04-22 17:53:28 -04:00
Sascha Willems
0a8428fb6c Comment on Vulkan 1.1 and core feature 2019-03-29 22:43:02 +01:00
Sascha Willems
43f529f46b Initial state 2019-03-29 15:40:27 +01:00
Sascha Willems
072a174e6b Resource cleanup 2019-03-29 08:50:17 +01:00
Sascha Willems
b64f83cc68 Render and visualize CW and CCW quads 2019-03-29 08:45:47 +01:00
Sascha Willems
8afe8d825d Cleanup, code comments 2019-03-29 08:07:20 +01:00
Sascha Willems
358ab9d550 Added new sample to demonstrate negative viewport height via VK_KHR_MAINTENANCE1
Refs #563
2019-03-28 23:51:50 +01:00