Sascha Willems
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e0c15f62da
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Renamed mesh example to glTF scene
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2020-04-19 11:50:46 +02:00 |
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Sascha Willems
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3ae053d005
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Code-Cleanup
Use flight helmet glTF 2.0 sample model
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2020-04-19 10:59:16 +02:00 |
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Sascha Willems
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e9b9332d04
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glTF model loading and rendering sample uses default frame submit function from base class
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2020-04-19 09:18:48 +02:00 |
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Sascha Willems
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c5e8c178c2
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Free glTF model resources in destructor
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2020-04-13 18:58:02 +02:00 |
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Sascha Willems
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579c7d086f
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Calculate matrices from node-hierarchy and pass via push constant
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2020-04-13 16:26:40 +02:00 |
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Sascha Willems
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374ee215bb
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User camera class
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2020-04-12 22:12:44 +02:00 |
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Sascha Willems
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2966d0ee5d
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Move drawing into dedicated VulkanglTF class
Comments, code-cleanup
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2020-04-12 22:07:54 +02:00 |
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Sascha Willems
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9fa9a4b46b
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Move loading into dedicated VulkanglTF class
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2020-04-12 21:59:26 +02:00 |
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Sascha Willems
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9f7d13d5e0
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Mesh loading and rendering now properly displaying glTF mesh
Added textures, modified structure to be more in line with glTF layout
Split matrices and material descriptor set
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2020-04-12 21:24:33 +02:00 |
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Sascha Willems
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d50a5d0f40
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Replace ASSIMP with glTF
Initial version of mesh loading and rendering example withouth ASSIMP (mainly due to Android build woes)
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2020-04-12 18:37:25 +02:00 |
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httpdigest
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5029e15ec6
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Fix typos
http://its-not-its.info/
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2020-01-12 12:56:16 +01:00 |
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Sascha Willems
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047f9faeec
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Fixed image usage (validation), code cleanup
Moved model to asset pack
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2019-02-20 20:03:12 +01:00 |
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saschawillems
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c1c4f06a23
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Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
Refs #496
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2018-08-30 21:08:02 +02:00 |
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saschawillems
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df223f5b9b
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Result (exit) codes for fatal terminations
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2018-01-21 18:28:17 +01:00 |
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saschawillems
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94a076e1ae
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Moved example source files into sub folder
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2017-11-12 19:32:09 +01:00 |
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