Commit graph

7 commits

Author SHA1 Message Date
Sascha Willems
a465bad5aa Cleaned up includes
Fixed typos
2020-08-09 13:16:35 +02:00
Sascha Willems
361535b29e Split texture class into header and implementation
Moved include to base class
2020-08-08 22:54:34 +02:00
Sascha Willems
3abe588157 Fixed typos 2020-08-08 13:59:58 +02:00
Ben Clayton
ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00
Sascha Willems
53846d8b1d Code cleanup 2020-04-20 22:13:51 +02:00
Sascha Willems
458c149c71 Code cleanup 2020-04-20 20:29:15 +02:00
Sascha Willems
b2add91d2c Renamed compute shader ray tracing example 2019-05-11 12:41:46 +02:00
Renamed from examples/raytracing/raytracing.cpp (Browse further)