Chris Forbes
a05d90c221
Recompile shaders with more modern glslang
...
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
saschawillems
1f3cb12bd3
Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders
2018-11-19 22:05:47 +01:00
saschawillems
6b3dbb81a2
Remove useless uniform in subpasses
...
Fixes #390
2018-04-27 19:10:47 +02:00
saschawillems
fa00daac41
Removed unnecessary preserve attachment and shader attachment writes (fixes validation)
2017-06-16 21:44:53 +02:00
saschawillems
28a9f1ca37
Corrected input attachment indices (Refs #295 ) [skip ci]
2017-03-25 12:58:52 +01:00
saschawillems
405c76737c
Use new sample building scene for subpass example, added transparent texture
2017-01-14 16:06:44 +01:00
saschawillems
81885abeb6
Pass depth test for forward transparent geometry for texel without depth from deferred pass [skip ci]
2017-01-12 20:02:55 +01:00
saschawillems
b57f74012f
Added transparent forward pass as third subpass, demonstrate preserve attachment
2017-01-11 21:25:53 +01:00
saschawillems
66682abe8c
Sub pass G-Buffer compositing example (wip)
2016-10-14 20:35:41 +02:00