Chris Forbes
a05d90c221
Recompile shaders with more modern glslang
...
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
saschawillems
1f3cb12bd3
Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders
2018-11-19 22:05:47 +01:00
saschawillems
96ffb2bac3
Corrected shader file names for instancing examples
2017-01-09 20:24:16 +01:00
saschawillems
bb9310b94a
Added starfield backdrop to instancing example
2017-01-08 12:27:03 +01:00
saschawillems
094ed4bccf
Revised instancing example
2017-01-08 11:13:21 +01:00
saschawillems
8e2115a0d4
Updated instancing example, using instanced attributes (instead of one big ubo), staging, new meshes, etc.
2016-04-17 12:30:42 +02:00
saschawillems
c91341813c
Added Vulkan examples sources!
2016-02-16 15:07:25 +01:00