Chris Forbes
a05d90c221
Recompile shaders with more modern glslang
...
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
Sascha Willems
49ee3469b6
Merge branch 'master' of github.com:SaschaWillems/Vulkan
2019-01-31 20:10:04 +01:00
Sascha Willems
fbbfe62ff4
Updated shadow mapping SPIR-V shaders
2019-01-31 20:09:48 +01:00
Shanee
a301ed7c5b
Removed redundant division by w
2019-01-29 23:28:12 -08:00
saschawillems
75b2a72957
Texture tree and terrain scene, refactoring and cleanup
2017-12-21 21:28:31 +01:00
saschawillems
da17b70fda
Small fixes, optimizations and different default scene
2017-12-10 12:22:13 +01:00
saschawillems
3c150e18f3
Added cascaded shadow mapping example
2017-12-09 21:12:55 +01:00