Commit graph

2696 commits

Author SHA1 Message Date
lucky
0253a419ad use C++11 constructor for filebuf 2016-03-27 01:27:20 -07:00
lucky
06a29dabb1 distancefieldfonts: fix SaschaWillems/Vulkan#113 2016-03-27 00:56:16 -07:00
saschawillems
a14f0f8f89 Typos 2016-03-26 13:51:22 +01:00
saschawillems
f0b5772494 Rephrased paragraph on building the examples for the supported platforms 2016-03-26 13:46:49 +01:00
saschawillems
f66eed488b Removed libassimp.dll.a 2016-03-26 13:45:54 +01:00
saschawillems
4e689f3fee Call example destructor on Android (Fixes #97) 2016-03-26 13:21:19 +01:00
saschawillems
2ed3e946b1 Android application state handling (#97) 2016-03-26 12:58:35 +01:00
saschawillems
1288672fd9 Streamlined Android build process and install/uninstall batch files (#97) 2016-03-26 11:49:37 +01:00
saschawillems
dcb161bcae Fixed android gamepad axis input (#97) 2016-03-26 00:07:12 +01:00
saschawillems
6ff6cd4b59 Fixed wrong extent.depth for 2D texture copies 2016-03-25 23:27:29 +01:00
saschawillems
8ab69b84e0 Added android support for distance field fonts example (#97) Fixes (#109) 2016-03-25 21:53:09 +01:00
saschawillems
83eb3de1c0 Removed old android images, small change to build.bat (#97) 2016-03-25 21:14:00 +01:00
saschawillems
3bcc162011 Added android support for parallax mapping, pipelines, push constants, radial blur, skeletal animation and tessellation examples (#97) 2016-03-25 21:08:59 +01:00
saschawillems
fd18bd8084 Added android support for gears, geometryshader, instancing and occlusion query examples (#97) 2016-03-25 19:43:01 +01:00
saschawillems
e833164b99 Added android function pointers (#97) 2016-03-25 19:41:34 +01:00
saschawillems
268d8dbb93 Android builds (#97) 2016-03-25 16:41:44 +01:00
saschawillems
a09c169505 Update android application labels (#97) 2016-03-25 15:40:55 +01:00
saschawillems
08fc2feecc Added android support for shadow mapping (projected and omni) and texture (array and cubemap ) example (#97) 2016-03-25 15:29:38 +01:00
saschawillems
c6bdca128a Added android support for deferred, displacement and spherical environment mapping examples (#97) 2016-03-25 14:12:17 +01:00
saschawillems
c69af6cdca Added android support for bloom, computeshader and offscreen examples (#97) 2016-03-24 23:07:14 +01:00
saschawillems
eb4e1d018c Updated stati assimp library for android armeabi-v7a (#97) 2016-03-24 23:05:22 +01:00
saschawillems
8eaa9ae98f Converted models from directX format to collada 2016-03-24 23:04:51 +01:00
saschawillems
5adb44e2ac Android timer (#97) 2016-03-24 22:43:33 +01:00
saschawillems
b6cd07c3c5 Android support (#97) 2016-03-24 22:14:11 +01:00
saschawillems
a6e13b907f Android support for particle fire example (#97) 2016-03-23 23:02:10 +01:00
saschawillems
a9fe22426f Android support for Compute particles example, replacing separate Android version (#97) 2016-03-23 22:17:14 +01:00
saschawillems
a8734f7f46 Frame timing for android (#97) 2016-03-23 22:16:05 +01:00
saschawillems
edf195efb6 Android support for Vulkan demo scene (#97) 2016-03-23 21:45:43 +01:00
saschawillems
6ee70824e5 Asset loading for Android (#97) 2016-03-23 19:18:54 +01:00
saschawillems
0966d21dc2 Updated readmes on Android support and building (#97) 2016-03-22 22:51:36 +01:00
saschawillems
8ef51855eb Android support for mesh example, some fixes for other android projects (#97) 2016-03-22 22:28:08 +01:00
Sascha Willems
01c12ef327 Added assimp (static library) to android makefiles (#97) 2016-03-22 13:41:30 +01:00
Eric Engestrom
4737b44149 Add some debug warnings
Make use of them by configuring your build type to debug, for instance
by adding `-DCMAKE_BUILD_TYPE=Debug` to your cmake invocation.
2016-03-22 00:53:10 +00:00
Eric Engestrom
caabf520f2 Remove VK_PROTOTYPES
This guard macro was inverted shortly before the release;
use VK_NO_PROTOTYPES when you do *not* want the prototypes.
2016-03-22 00:25:50 +00:00
saschawillems
16440383c5 Removed deprecated separate triangle and texture demos, replaced with android build files (wip) (#97) 2016-03-21 23:33:33 +01:00
saschawillems
786e43384d Android support for texture example (#97) 2016-03-21 22:41:27 +01:00
saschawillems
3ce7c0a96a Restored window title with device info and fps counter 2016-03-21 22:10:26 +01:00
saschawillems
e3c26e01ac Shader loading 2016-03-21 20:10:21 +01:00
saschawillems
29ac49fb6a Function fro getting asset base path depending on operating system 2016-03-21 20:10:09 +01:00
saschawillems
d7bbb0c7a2 Added basic android gamepad support (#97) 2016-03-20 21:46:49 +01:00
saschawillems
bc71f44c75 Android main entry point, shader loading (#97) 2016-03-20 20:04:59 +01:00
saschawillems
c21d769b7f Android render loop (wip) example base class (#97) 2016-03-20 20:04:27 +01:00
saschawillems
87fd1be105 Android event handler (#97) 2016-03-20 17:35:54 +01:00
saschawillems
0ffc005c8f Android makefiles, manifest and icon (#97) 2016-03-20 16:27:32 +01:00
saschawillems
fed45eac20 Shader module loading from android asset manager (#97) 2016-03-20 15:46:06 +01:00
saschawillems
333eede595 Store reference to android app in vulkan base class (#97) 2016-03-20 15:45:40 +01:00
saschawillems
f13614e6d2 Fixed ifdefs (#91), added preliminary android support to vulkan example base (#97) 2016-03-20 14:55:46 +01:00
saschawillems
92cdb2060e Android makefiles for triangle example (wip) (#97) 2016-03-20 14:31:20 +01:00
saschawillems
2ac9be7225 Additional log level macros for android, different tag for logcat 2016-03-20 12:04:06 +01:00
Eric Engestrom
de69f2f80d Add missing colon 2016-03-20 02:48:59 +00:00