lucky
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0253a419ad
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use C++11 constructor for filebuf
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2016-03-27 01:27:20 -07:00 |
|
lucky
|
06a29dabb1
|
distancefieldfonts: fix SaschaWillems/Vulkan#113
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2016-03-27 00:56:16 -07:00 |
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saschawillems
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a14f0f8f89
|
Typos
|
2016-03-26 13:51:22 +01:00 |
|
saschawillems
|
f0b5772494
|
Rephrased paragraph on building the examples for the supported platforms
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2016-03-26 13:46:49 +01:00 |
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saschawillems
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f66eed488b
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Removed libassimp.dll.a
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2016-03-26 13:45:54 +01:00 |
|
saschawillems
|
4e689f3fee
|
Call example destructor on Android (Fixes #97)
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2016-03-26 13:21:19 +01:00 |
|
saschawillems
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2ed3e946b1
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Android application state handling (#97)
|
2016-03-26 12:58:35 +01:00 |
|
saschawillems
|
1288672fd9
|
Streamlined Android build process and install/uninstall batch files (#97)
|
2016-03-26 11:49:37 +01:00 |
|
saschawillems
|
dcb161bcae
|
Fixed android gamepad axis input (#97)
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2016-03-26 00:07:12 +01:00 |
|
saschawillems
|
6ff6cd4b59
|
Fixed wrong extent.depth for 2D texture copies
|
2016-03-25 23:27:29 +01:00 |
|
saschawillems
|
8ab69b84e0
|
Added android support for distance field fonts example (#97) Fixes (#109)
|
2016-03-25 21:53:09 +01:00 |
|
saschawillems
|
83eb3de1c0
|
Removed old android images, small change to build.bat (#97)
|
2016-03-25 21:14:00 +01:00 |
|
saschawillems
|
3bcc162011
|
Added android support for parallax mapping, pipelines, push constants, radial blur, skeletal animation and tessellation examples (#97)
|
2016-03-25 21:08:59 +01:00 |
|
saschawillems
|
fd18bd8084
|
Added android support for gears, geometryshader, instancing and occlusion query examples (#97)
|
2016-03-25 19:43:01 +01:00 |
|
saschawillems
|
e833164b99
|
Added android function pointers (#97)
|
2016-03-25 19:41:34 +01:00 |
|
saschawillems
|
268d8dbb93
|
Android builds (#97)
|
2016-03-25 16:41:44 +01:00 |
|
saschawillems
|
a09c169505
|
Update android application labels (#97)
|
2016-03-25 15:40:55 +01:00 |
|
saschawillems
|
08fc2feecc
|
Added android support for shadow mapping (projected and omni) and texture (array and cubemap ) example (#97)
|
2016-03-25 15:29:38 +01:00 |
|
saschawillems
|
c6bdca128a
|
Added android support for deferred, displacement and spherical environment mapping examples (#97)
|
2016-03-25 14:12:17 +01:00 |
|
saschawillems
|
c69af6cdca
|
Added android support for bloom, computeshader and offscreen examples (#97)
|
2016-03-24 23:07:14 +01:00 |
|
saschawillems
|
eb4e1d018c
|
Updated stati assimp library for android armeabi-v7a (#97)
|
2016-03-24 23:05:22 +01:00 |
|
saschawillems
|
8eaa9ae98f
|
Converted models from directX format to collada
|
2016-03-24 23:04:51 +01:00 |
|
saschawillems
|
5adb44e2ac
|
Android timer (#97)
|
2016-03-24 22:43:33 +01:00 |
|
saschawillems
|
b6cd07c3c5
|
Android support (#97)
|
2016-03-24 22:14:11 +01:00 |
|
saschawillems
|
a6e13b907f
|
Android support for particle fire example (#97)
|
2016-03-23 23:02:10 +01:00 |
|
saschawillems
|
a9fe22426f
|
Android support for Compute particles example, replacing separate Android version (#97)
|
2016-03-23 22:17:14 +01:00 |
|
saschawillems
|
a8734f7f46
|
Frame timing for android (#97)
|
2016-03-23 22:16:05 +01:00 |
|
saschawillems
|
edf195efb6
|
Android support for Vulkan demo scene (#97)
|
2016-03-23 21:45:43 +01:00 |
|
saschawillems
|
6ee70824e5
|
Asset loading for Android (#97)
|
2016-03-23 19:18:54 +01:00 |
|
saschawillems
|
0966d21dc2
|
Updated readmes on Android support and building (#97)
|
2016-03-22 22:51:36 +01:00 |
|
saschawillems
|
8ef51855eb
|
Android support for mesh example, some fixes for other android projects (#97)
|
2016-03-22 22:28:08 +01:00 |
|
Sascha Willems
|
01c12ef327
|
Added assimp (static library) to android makefiles (#97)
|
2016-03-22 13:41:30 +01:00 |
|
Eric Engestrom
|
4737b44149
|
Add some debug warnings
Make use of them by configuring your build type to debug, for instance
by adding `-DCMAKE_BUILD_TYPE=Debug` to your cmake invocation.
|
2016-03-22 00:53:10 +00:00 |
|
Eric Engestrom
|
caabf520f2
|
Remove VK_PROTOTYPES
This guard macro was inverted shortly before the release;
use VK_NO_PROTOTYPES when you do *not* want the prototypes.
|
2016-03-22 00:25:50 +00:00 |
|
saschawillems
|
16440383c5
|
Removed deprecated separate triangle and texture demos, replaced with android build files (wip) (#97)
|
2016-03-21 23:33:33 +01:00 |
|
saschawillems
|
786e43384d
|
Android support for texture example (#97)
|
2016-03-21 22:41:27 +01:00 |
|
saschawillems
|
3ce7c0a96a
|
Restored window title with device info and fps counter
|
2016-03-21 22:10:26 +01:00 |
|
saschawillems
|
e3c26e01ac
|
Shader loading
|
2016-03-21 20:10:21 +01:00 |
|
saschawillems
|
29ac49fb6a
|
Function fro getting asset base path depending on operating system
|
2016-03-21 20:10:09 +01:00 |
|
saschawillems
|
d7bbb0c7a2
|
Added basic android gamepad support (#97)
|
2016-03-20 21:46:49 +01:00 |
|
saschawillems
|
bc71f44c75
|
Android main entry point, shader loading (#97)
|
2016-03-20 20:04:59 +01:00 |
|
saschawillems
|
c21d769b7f
|
Android render loop (wip) example base class (#97)
|
2016-03-20 20:04:27 +01:00 |
|
saschawillems
|
87fd1be105
|
Android event handler (#97)
|
2016-03-20 17:35:54 +01:00 |
|
saschawillems
|
0ffc005c8f
|
Android makefiles, manifest and icon (#97)
|
2016-03-20 16:27:32 +01:00 |
|
saschawillems
|
fed45eac20
|
Shader module loading from android asset manager (#97)
|
2016-03-20 15:46:06 +01:00 |
|
saschawillems
|
333eede595
|
Store reference to android app in vulkan base class (#97)
|
2016-03-20 15:45:40 +01:00 |
|
saschawillems
|
f13614e6d2
|
Fixed ifdefs (#91), added preliminary android support to vulkan example base (#97)
|
2016-03-20 14:55:46 +01:00 |
|
saschawillems
|
92cdb2060e
|
Android makefiles for triangle example (wip) (#97)
|
2016-03-20 14:31:20 +01:00 |
|
saschawillems
|
2ac9be7225
|
Additional log level macros for android, different tag for logcat
|
2016-03-20 12:04:06 +01:00 |
|
Eric Engestrom
|
de69f2f80d
|
Add missing colon
|
2016-03-20 02:48:59 +00:00 |
|