saschawillems
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f35ef9d7ac
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Moved frustum class to vks namespace (Refs #260)
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2017-02-12 13:37:12 +01:00 |
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saschawillems
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1309ee0ef9
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Moved tool functions to vks namespace (Refs #260)
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2017-02-12 13:10:05 +01:00 |
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saschawillems
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b31d773b93
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Moved Initializers to vks namespce (Refs #260)
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2017-02-12 11:12:42 +01:00 |
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saschawillems
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776b6f0106
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Moved VulkanBuffer to vks namespce (Refs #260)
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2017-02-12 10:44:51 +01:00 |
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saschawillems
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7e43a55a76
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Removed old mesh loader, replaced with new model loader and vertex layout class in all examples (Refs #260)
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2017-02-11 14:18:24 +01:00 |
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saschawillems
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9822cde6e2
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Use new Vulkan texture class (Refs #260)
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2017-02-09 21:55:35 +01:00 |
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saschawillems
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90b8c82f75
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Updated to api changes for recent gli and glm versions
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2017-01-21 21:31:26 +01:00 |
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saschawillems
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80da11e964
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Enable pipeline statistics feature (validation)
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2017-01-07 19:52:54 +01:00 |
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saschawillems
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a7a174f389
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Use createBuffer function from Vulkan device class
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2017-01-07 19:42:00 +01:00 |
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saschawillems
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2e5af6a9fb
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Replaced vkTools::UniformData with newer vk::Buffer for uniform buffers, some renaming, small fixes and corrections
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2016-12-24 12:48:01 +01:00 |
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saschawillems
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401369f716
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Removed function to get enabled features, features can be set directly in derived constructor due to new explicit Vulkan initialization
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2016-12-14 21:38:45 +01:00 |
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saschawillems
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a872fafe4e
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Enabled required features for terrain tessellation example, recompiled tessellation shaders with recent glslang compiler
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2016-12-14 20:32:46 +01:00 |
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saschawillems
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fac6524564
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Replaced main entry points with macro from example base
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2016-12-13 19:25:56 +01:00 |
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Shi Yan
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9b5127f894
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add direct to display wsi swapchain option
direct to display swapchain needs to be enabled at compile time with option -DUSE_D2D_WSI=ON
currently tested under linux
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2016-11-04 14:04:34 -07:00 |
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Laurent Carlier
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6b259a22e8
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Use keycodes intead of hardcoded values
Signed-off-by: Laurent Carlier <lordheavym@gmail.com>
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2016-08-11 14:24:32 +02:00 |
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saschawillems
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9a057f4146
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Replaced example base memory type index function with function from VulkanDevice
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2016-07-23 20:42:03 +02:00 |
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saschawillems
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5803e166f5
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Android asset loading for height map
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2016-06-25 22:49:22 +02:00 |
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saschawillems
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04150b812e
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Camera setup, terrain texture transitions
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2016-06-25 21:23:12 +02:00 |
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saschawillems
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268d268859
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Clean up resources, refactoring, compiler warnings
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2016-06-25 17:58:27 +02:00 |
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saschawillems
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81bd22834e
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Calculate terrain normals and enable lighting
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2016-06-25 13:30:55 +02:00 |
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saschawillems
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d9d3a3e3b3
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Use 16-bit single channel heightmap for terrain displacement
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2016-06-24 20:59:56 +02:00 |
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saschawillems
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a9de176d12
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Added tessellation evaluation shader frustum culling and pipeline stats for dynamic terrain tessellation example
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2016-06-23 22:01:48 +02:00 |
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saschawillems
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d3f79ea07e
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Fixed typo in camera class
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2016-06-20 20:17:46 +02:00 |
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saschawillems
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4104d6a201
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Keys for tessellation and wireframe
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2016-06-20 20:04:28 +02:00 |
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saschawillems
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555a1e8f3d
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Added resources for dynamic terrain tessellation example
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2016-06-19 13:35:09 +02:00 |
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saschawillems
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0f66037da0
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Started work on dynamic terrain tessellation example
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2016-06-18 19:24:37 +02:00 |
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