Commit graph

9 commits

Author SHA1 Message Date
Ben Clayton
ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00
Sascha Willems
107aa35b9e Extracted vertex into separate class with easy component to Vulkan vertex attribute mappings
Load vertex colors if present
Added flag to pre-transform vertices
2020-04-25 08:23:32 +02:00
saschawillems
eef7c81640 UI rendering as part of command Buffer
Refs #496
2018-09-07 14:00:19 +02:00
saschawillems
0b7804d8f3 Validation fixes, resource cleanup 2018-09-07 12:31:48 +02:00
saschawillems
4194499ca4 Changed asset path 2018-09-05 21:09:39 +02:00
saschawillems
25e296be55 Updated shaders, UI 2018-09-04 21:18:14 +02:00
saschawillems
0dd76f4ce3 Reworked conditional rendering example, using complex glTF model 2018-09-03 21:57:26 +02:00
saschawillems
34a66f8d73 Initial visibility, visibility toggle 2018-08-12 18:58:36 +02:00
saschawillems
8f4d137cc4 Added conditional rendering example (wip) 2018-08-12 15:07:07 +02:00