Sascha Willems
a465bad5aa
Cleaned up includes
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Fixed typos
2020-08-09 13:16:35 +02:00
Sascha Willems
361535b29e
Split texture class into header and implementation
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Moved include to base class
2020-08-08 22:54:34 +02:00
Sascha Willems
122288fe25
Split buffer class into header and implementation
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Moved include to base class
2020-08-08 22:18:35 +02:00
Sascha Willems
968ccc0df4
Merge pull request #726 from FrickHazard/patch-1
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Minor comment change
2020-06-24 20:40:21 +02:00
Ben Clayton
ca884587a4
Move shaders into glsl and hlsl directories
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Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`
Fix up shader paths in the cpp files to point to the new glsl location.
`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).
Issue: #723
2020-06-01 12:22:28 +01:00
Ender Doe
831442eb18
Update computeshader.cpp
2020-05-30 10:40:46 -04:00
Sascha Willems
ab38f8b150
Code-Cleanup: All samples now use the camera class and it's matrices
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Cleaned up base class
2020-04-22 20:58:24 +02:00
Sascha Willems
53846d8b1d
Code cleanup
2020-04-20 22:13:51 +02:00
Sascha Willems
458c149c71
Code cleanup
2020-04-20 20:29:15 +02:00
saschawillems
c1c4f06a23
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
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Refs #496
2018-08-30 21:08:02 +02:00
saschawillems
1b8343d67b
General code cleanup
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Fixes #442 , Closes #379
2018-04-13 18:06:30 +02:00
saschawillems
0c2720efc3
Code cleanup, comments, different texture and default shader
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Fixes #438
2018-03-23 22:04:14 +01:00
saschawillems
94a076e1ae
Moved example source files into sub folder
2017-11-12 19:32:09 +01:00