Commit graph

12 commits

Author SHA1 Message Date
Laurent Carlier
6b259a22e8 Use keycodes intead of hardcoded values
Signed-off-by: Laurent Carlier <lordheavym@gmail.com>
2016-08-11 14:24:32 +02:00
saschawillems
9a057f4146 Replaced example base memory type index function with function from VulkanDevice 2016-07-23 20:42:03 +02:00
saschawillems
5803e166f5 Android asset loading for height map 2016-06-25 22:49:22 +02:00
saschawillems
04150b812e Camera setup, terrain texture transitions 2016-06-25 21:23:12 +02:00
saschawillems
268d268859 Clean up resources, refactoring, compiler warnings 2016-06-25 17:58:27 +02:00
saschawillems
81bd22834e Calculate terrain normals and enable lighting 2016-06-25 13:30:55 +02:00
saschawillems
d9d3a3e3b3 Use 16-bit single channel heightmap for terrain displacement 2016-06-24 20:59:56 +02:00
saschawillems
a9de176d12 Added tessellation evaluation shader frustum culling and pipeline stats for dynamic terrain tessellation example 2016-06-23 22:01:48 +02:00
saschawillems
d3f79ea07e Fixed typo in camera class 2016-06-20 20:17:46 +02:00
saschawillems
4104d6a201 Keys for tessellation and wireframe 2016-06-20 20:04:28 +02:00
saschawillems
555a1e8f3d Added resources for dynamic terrain tessellation example 2016-06-19 13:35:09 +02:00
saschawillems
0f66037da0 Started work on dynamic terrain tessellation example 2016-06-18 19:24:37 +02:00