// Copyright 2020 Google LLC #define HASHSCALE3 float3(443.897, 441.423, 437.195) #define STARFREQUENCY 0.01 // Hash function by Dave Hoskins (https://www.shadertoy.com/view/4djSRW) float hash33(float3 p3) { p3 = frac(p3 * HASHSCALE3); p3 += dot(p3, p3.yxz+float3(19.19, 19.19, 19.19)); return frac((p3.x + p3.y)*p3.z + (p3.x+p3.z)*p3.y + (p3.y+p3.z)*p3.x); } float3 starField(float3 pos) { float3 color = float3(0.0, 0.0, 0.0); float threshhold = (1.0 - STARFREQUENCY); float rnd = hash33(pos); if (rnd >= threshhold) { float starCol = pow((rnd - threshhold) / (1.0 - threshhold), 16.0); color += starCol.xxx; } return color; } float4 main([[vk::location(0)]] float3 inUVW : TEXCOORD0) : SV_TARGET { return float4(starField(inUVW), 1.0); }