/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Image (gli.g-truc.net) /// /// Copyright (c) 2008 - 2015 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref core /// @file gli/save.hpp /// @date 2015-08-09 / 2015-08-09 /// @author Christophe Riccio /////////////////////////////////////////////////////////////////////////////////// #pragma once #include "save_dds.hpp" #include "save_ktx.hpp" namespace gli { /// Save a texture storage to file. /// /// @param Path Path for where to save the file. It must include the filaname and filename extension. /// The function use the filename extension included in the path to figure out the file container to use. /// @return Returns false if the function fails to save the file. bool save(texture const & Texture, char const * Path); /// Save a texture storage to file. /// /// @param Path Path for where to save the file. It must include the filaname and filename extension. /// The function use the filename extension included in the path to figure out the file container to use. /// @return Returns false if the function fails to save the file. bool save(texture const & Texture, std::string const & Path); }//namespace gli #include "./core/save.inl"