## Credits Thanks to the authors of these libraries : - [OpenGL Mathematics (GLM)](https://github.com/g-truc/glm) Thanks to Ben Clayton from Google LLC for contributing the [HLSL shaders](data/hlsl). And a huge thanks to the Vulkan Working Group, Vulkan Advisory Panel, the fine people at [LunarG](http://www.lunarg.com), Baldur Karlsson ([RenderDoc](https://github.com/baldurk/renderdoc)) and everyone from the different IHVs that helped me get the examples up and working on their hardware! ## Attributions / Licenses Please note that (some) models and textures use separate licenses. Please comply to these when redistributing or using them in your own projects : - Cubemap used in cubemap example by [Emil Persson(aka Humus)](http://www.humus.name/) - Armored knight model used in deferred example by [Gabriel Piacenti](http://opengameart.org/users/piacenti) - Old deer model used in tessellation example by [Čestmír Dammer](http://opengameart.org/users/cdmir) - Hidden treasure scene used in pipeline and debug marker examples by [Laurynas Jurgila](http://www.blendswap.com/user/PigArt) - Textures used in some examples by [Hugues Muller](http://www.yughues-folio.com) - Cerberus gun model used in PBR sample by [Andrew Maximov](http://artisaverb.info/Cerberus.html) - Updated compute particle system shader by [Lukas Bergdoll](https://github.com/Voultapher) - Vulkan scene model (and derived models) by [Dominic Agoro-Ombaka](http://www.agorodesign.com/) and [Sascha Willems](http://www.saschawillems.de) - Vulkan and the Vulkan logo are trademarks of the [Khronos Group Inc.](http://www.khronos.org)