/* Copyright (c) 2025, Sascha Willems * * SPDX-License-Identifier: MIT * */ struct VSInput { float3 Pos; float3 Color; }; struct VSOutput { float4 Pos : SV_POSITION; float3 Color; }; [shader("vertex")] VSOutput vertexMain(VSInput input, uniform float4x4 mvp) { VSOutput output; output.Color = input.Color; output.Pos = mul(mvp, float4(input.Pos.xyz, 1.0)); return output; } [shader("fragment")] float4 fragmentMain(VSOutput input) { return float4(input.Color, 1.0); }