// Copyright 2020 Google LLC struct VSOutput { float4 Pos : SV_POSITION; [[vk::location(0)]] float3 UVW : TEXCOORD0; }; VSOutput main(uint VertexIndex : SV_VertexID) { VSOutput output = (VSOutput)0; output.UVW = float3((VertexIndex << 1) & 2, VertexIndex & 2, VertexIndex & 2); output.Pos = float4(output.UVW.xy * 2.0f - 1.0f, 0.0f, 1.0f); return output; }