// Copyright 2020 Google LLC struct VSOutput { [[vk::location(0)]] float3 Normal : NORMAL0; [[vk::location(1)]] float3 ViewVec : TEXCOORD0; [[vk::location(2)]] float3 LightVec : TEXCOORD1; }; float4 main (VSOutput input) : SV_TARGET { float3 color = float3(0.5, 0.5, 0.5); float3 N = normalize(input.Normal); float3 L = normalize(input.LightVec); float3 V = normalize(input.ViewVec); float3 R = reflect(-L, N); float3 diffuse = max(dot(N, L), 0.15); float3 specular = pow(max(dot(R, V), 0.0), 32.0); return float4(diffuse * color.rgb + specular, 1.0); }