// Copyright 2020 Google LLC struct UBO { float4x4 projection; float4x4 modelview; float4 lightPos; }; cbuffer ubo : register(b0) { UBO ubo; } struct VSOutput { float4 Pos : SV_POSITION; [[vk::location(0)]] float3 Color : COLOR0; }; VSOutput main([[vk::location(0)]] float3 Pos : POSITION0) { VSOutput output = (VSOutput)0; output.Pos = mul(ubo.projection, mul(ubo.modelview, float4(Pos.xyz, 1.0))); return output; }