cd jni call ndk-build if %ERRORLEVEL% EQU 0 ( cd.. mkdir "assets\shaders\base" xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y mkdir "assets\shaders\skeletalanimation" xcopy "..\..\data\shaders\skeletalanimation\*.spv" "assets\shaders\skeletalanimation" /Y mkdir "assets\shaders\base" xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y mkdir "assets\models" xcopy "..\..\data\models\goblin.dae" "assets\models" /Y xcopy "..\..\data\models\plane_z.obj" "assets\models" /Y mkdir "assets\textures" xcopy "..\..\data\textures\trail_bc3.ktx" "assets\textures" /Y xcopy "..\..\data\textures\goblin_bc3.ktx" "assets\textures" /Y mkdir "res\drawable" xcopy "..\..\android\images\icon.png" "res\drawable" /Y call ant debug -Dout.final.file=vulkanSkeletalanimation.apk ) ELSE ( echo error : ndk-build failed with errors! cd.. )