call ndk-build if %ERRORLEVEL% EQU 0 ( mkdir "assets\shaders\base" xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y mkdir "assets\shaders\specializationconstants" xcopy "..\..\data\shaders\specializationconstants\*.spv" "assets\shaders\specializationconstants" /Y mkdir "assets\models" xcopy "..\..\data\models\color_teapot_spheres.dae" "assets\models" /Y mkdir "assets\textures" xcopy "..\..\data\textures\metalplate_nomips_rgba.ktx" "assets\textures" /Y mkdir "res\drawable" xcopy "..\images\icon.png" "res\drawable" /Y call ant debug -Dout.final.file=vulkanSpecializationconstants.apk ) ELSE ( echo error : ndk-build failed with errors! cd.. )