// Copyright 2020 Google LLC struct VSInput { [[vk::location(0)]] float3 Pos : POSITION0; [[vk::location(1)]] float3 Color : COLOR0; }; struct VSOutput { float4 Pos : SV_POSITION; [[vk::location(0)]] float3 Color : COLOR0; }; struct PushConsts { float4x4 mvp; }; [[vk::push_constant]] PushConsts pushConsts; VSOutput main(VSInput input) { VSOutput output = (VSOutput)0; output.Color = input.Color; output.Pos = mul(pushConsts.mvp, float4(input.Pos.xyz, 1.0)); return output; }