// Copyright 2020 Google LLC struct VSOutput { [[vk::location(0)]] float3 Normal : NORMAL0; [[vk::location(1)]] float3 Color : COLOR0; [[vk::location(2)]] float3 ViewVec : TEXCOORD1; [[vk::location(3)]] float3 LightVec : TEXCOORD2; }; float4 main(VSOutput input) : SV_TARGET { float3 N = normalize(input.Normal); float3 L = normalize(input.LightVec); float3 ambient = float3(0.25, 0.25, 0.25); float3 diffuse = max(dot(N, L), 0.0).xxx; return float4((ambient + diffuse) * input.Color, 1.0); }