// Copyright 2020 Google LLC struct Particle { float4 pos; float4 vel; }; // Binding 0 : Position storage buffer RWStructuredBuffer particles : register(u0); struct UBO { float deltaT; int particleCount; }; cbuffer ubo : register(b1) { UBO ubo; } [numthreads(256, 1, 1)] void main(uint3 GlobalInvocationID : SV_DispatchThreadID) { int index = int(GlobalInvocationID.x); float4 position = particles[index].pos; float4 velocity = particles[index].vel; position += ubo.deltaT * velocity; particles[index].pos = position; }