// Copyright 2020 Google LLC Texture2D textureColor : register(t2); SamplerState samplerColor : register(s2); struct VSOutput { [[vk::location(0)]] float2 UV : TEXCOORD0; }; float4 main(VSOutput input) : SV_TARGET { float4 color = textureColor.Sample(samplerColor, input.UV); return float4(color.rgb, 1.0); }