// Copyright 2020 Google LLC Texture2D textureColor : register(t2); SamplerState samplerColor : register(s2); float4 main([[vk::location(0)]] float2 inUV : TEXCOORD0) : SV_TARGET { const float4 gradientStart = float4(0.93, 0.9, 0.81, 1.0); const float4 gradientEnd = float4(0.35, 0.5, 1.0, 1.0); return lerp(gradientStart, gradientEnd, min(0.5 - (inUV.y + 0.05), 0.5)/0.15 + 0.5); }