// Copyright 2020 Google LLC struct VSInput { [[vk::location(0)]] float3 Pos : POSITION0; [[vk::location(1)]] float3 Normal : NORMAL0; [[vk::location(2)]] float2 UV : TEXCOORD0; }; struct VSOutput { float4 Pos : SV_POSITION; [[vk::location(0)]] float2 UV : TEXCOORD0; }; struct UBO { float4x4 mvp; }; cbuffer ubo : register(b0) { UBO ubo; }; VSOutput main(VSInput input) { VSOutput output = (VSOutput)0; output.Pos = mul(ubo.mvp, float4(input.Pos, 1.0)); output.UV = input.UV; return output; }