// Copyright 2020 Google LLC struct UBO { float4x4 projection; float4x4 model; float tessAlpha; float tessLevel; }; cbuffer ubo : register(b0) { UBO ubo; } struct HSOutput { float4 Pos : SV_POSITION; [[vk::location(0)]] float3 Normal : NORMAL0; [[vk::location(1)]] float2 UV : TEXCOORD0; }; struct ConstantsHSOutput { float TessLevelOuter[3] : SV_TessFactor; float TessLevelInner : SV_InsideTessFactor; }; struct DSOutput { float4 Pos : SV_POSITION; [[vk::location(0)]] float3 Normal : NORMAL0; [[vk::location(1)]] float2 UV : TEXCOORD0; }; [domain("tri")] DSOutput main(ConstantsHSOutput input, float3 TessCoord : SV_DomainLocation, const OutputPatch patch) { DSOutput output = (DSOutput)0; output.Pos = (TessCoord.x * patch[0].Pos) + (TessCoord.y * patch[1].Pos) + (TessCoord.z * patch[2].Pos); output.Pos = mul(ubo.projection, mul(ubo.model, output.Pos)); output.Normal = TessCoord.x*patch[0].Normal + TessCoord.y*patch[1].Normal + TessCoord.z*patch[2].Normal; output.UV = TessCoord.x*patch[0].UV + TessCoord.y*patch[1].UV + TessCoord.z*patch[2].UV; return output; }