// Copyright 2020 Google LLC // PN patch data struct PnPatch { float b210; float b120; float b021; float b012; float b102; float b201; float b111; float n110; float n011; float n101; }; // tessellation levels struct UBO { float4x4 projection; float4x4 model; float tessAlpha; float tessLevel; }; cbuffer ubo : register(b0) { UBO ubo; } struct VSOutput { float4 Pos : SV_POSITION; [[vk::location(0)]] float3 Normal : NORMAL0; [[vk::location(1)]] float2 UV : TEXCOORD0; }; struct HSOutput { float4 Pos : SV_POSITION; [[vk::location(0)]] float3 Normal : NORMAL0; [[vk::location(3)]] float2 UV : TEXCOORD0; [[vk::location(6)]] float pnPatch[10] : TEXCOORD6; }; struct ConstantsHSOutput { float TessLevelOuter[3] : SV_TessFactor; float TessLevelInner : SV_InsideTessFactor; }; void SetPnPatch(out float output[10], PnPatch patch) { output[0] = patch.b210; output[1] = patch.b120; output[2] = patch.b021; output[3] = patch.b012; output[4] = patch.b102; output[5] = patch.b201; output[6] = patch.b111; output[7] = patch.n110; output[8] = patch.n011; output[9] = patch.n101; } float wij(float4 iPos, float3 iNormal, float4 jPos) { return dot(jPos.xyz - iPos.xyz, iNormal); } float vij(float4 iPos, float3 iNormal, float4 jPos, float3 jNormal) { float3 Pj_minus_Pi = jPos.xyz - iPos.xyz; float3 Ni_plus_Nj = iNormal+jNormal; return 2.0*dot(Pj_minus_Pi, Ni_plus_Nj)/dot(Pj_minus_Pi, Pj_minus_Pi); } ConstantsHSOutput ConstantsHS(InputPatch patch, uint InvocationID : SV_PrimitiveID) { ConstantsHSOutput output = (ConstantsHSOutput)0; output.TessLevelOuter[0] = ubo.tessLevel; output.TessLevelOuter[1] = ubo.tessLevel; output.TessLevelOuter[2] = ubo.tessLevel; output.TessLevelInner = ubo.tessLevel; return output; } [domain("tri")] [partitioning("fractional_odd")] [outputtopology("triangle_cw")] [outputcontrolpoints(3)] [patchconstantfunc("ConstantsHS")] [maxtessfactor(20.0f)] HSOutput main(InputPatch patch, uint InvocationID : SV_OutputControlPointID) { HSOutput output = (HSOutput)0; // get data output.Pos = patch[InvocationID].Pos; output.Normal = patch[InvocationID].Normal; output.UV = patch[InvocationID].UV; // set base float P0 = patch[0].Pos[InvocationID]; float P1 = patch[1].Pos[InvocationID]; float P2 = patch[2].Pos[InvocationID]; float N0 = patch[0].Normal[InvocationID]; float N1 = patch[1].Normal[InvocationID]; float N2 = patch[2].Normal[InvocationID]; // compute control points PnPatch pnPatch; pnPatch.b210 = (2.0*P0 + P1 - wij(patch[0].Pos, patch[0].Normal, patch[1].Pos)*N0)/3.0; pnPatch.b120 = (2.0*P1 + P0 - wij(patch[1].Pos, patch[1].Normal, patch[0].Pos)*N1)/3.0; pnPatch.b021 = (2.0*P1 + P2 - wij(patch[1].Pos, patch[1].Normal, patch[2].Pos)*N1)/3.0; pnPatch.b012 = (2.0*P2 + P1 - wij(patch[2].Pos, patch[2].Normal, patch[1].Pos)*N2)/3.0; pnPatch.b102 = (2.0*P2 + P0 - wij(patch[2].Pos, patch[2].Normal, patch[0].Pos)*N2)/3.0; pnPatch.b201 = (2.0*P0 + P2 - wij(patch[0].Pos, patch[0].Normal, patch[2].Pos)*N0)/3.0; float E = ( pnPatch.b210 + pnPatch.b120 + pnPatch.b021 + pnPatch.b012 + pnPatch.b102 + pnPatch.b201 ) / 6.0; float V = (P0 + P1 + P2)/3.0; pnPatch.b111 = E + (E - V)*0.5; pnPatch.n110 = N0+N1-vij(patch[0].Pos, patch[0].Normal, patch[1].Pos, patch[1].Normal)*(P1-P0); pnPatch.n011 = N1+N2-vij(patch[1].Pos, patch[1].Normal, patch[2].Pos, patch[2].Normal)*(P2-P1); pnPatch.n101 = N2+N0-vij(patch[2].Pos, patch[2].Normal, patch[0].Pos, patch[0].Normal)*(P0-P2); SetPnPatch(output.pnPatch, pnPatch); return output; }