// Copyright 2020 Google LLC struct VSOutput { [[vk::location(0)]] float3 Color : COLOR0; [[vk::location(1)]] float3 Normal : NORMAL0; [[vk::location(2)]] float3 ViewVec : TEXCOORD1; [[vk::location(3)]] float3 LightVec : TEXCOORD2; }; float4 main(VSOutput input) : SV_TARGET { // Toon shading color attachment output float intensity = dot(normalize(input.Normal), normalize(input.LightVec)); float shade = 1.0; shade = intensity < 0.5 ? 0.75 : shade; shade = intensity < 0.35 ? 0.6 : shade; shade = intensity < 0.25 ? 0.5 : shade; shade = intensity < 0.1 ? 0.25 : shade; return float4(input.Color * 3.0 * shade, 1); // Depth attachment does not need to be explicitly written }