#version 460 #extension GL_NV_ray_tracing : require #extension GL_EXT_nonuniform_qualifier : enable layout(location = 0) rayPayloadInNV vec3 hitValue; hitAttributeNV vec3 attribs; void main() { const vec3 barycentricCoords = vec3(1.0f - attribs.x - attribs.y, attribs.x, attribs.y); hitValue = barycentricCoords; }