/* Copyright (c) 2025, Sascha Willems * * SPDX-License-Identifier: MIT * */ struct Attributes { float2 bary; }; struct Payload { float3 hitValue; }; RaytracingAccelerationStructure accelStruct; RWTexture2D image; struct CameraProperties { float4x4 viewInverse; float4x4 projInverse; }; ConstantBuffer cam; struct SBT { float r; float g; float b; }; [[vk::shader_record]] ConstantBuffer sbt; [shader("raygeneration")] void raygenerationMain() { uint3 LaunchID = DispatchRaysIndex(); uint3 LaunchSize = DispatchRaysDimensions(); const float2 pixelCenter = float2(LaunchID.xy) + float2(0.5, 0.5); const float2 inUV = pixelCenter / float2(LaunchSize.xy); float2 d = inUV * 2.0 - 1.0; float4 target = mul(cam.projInverse, float4(d.x, d.y, 1, 1)); RayDesc rayDesc; rayDesc.Origin = mul(cam.viewInverse, float4(0, 0, 0, 1)).xyz; rayDesc.Direction = mul(cam.viewInverse, float4(normalize(target.xyz), 0)).xyz; rayDesc.TMin = 0.001; rayDesc.TMax = 10000.0; Payload payload; // use border to demonstrate raygen record data if (all(LaunchID.xy > int2(16, 16)) && all(LaunchID.xy < LaunchSize.xy - int2(16, 16))) { // Generate a checker board pattern to trace out rays or use hit record data int2 pos = int2(LaunchID.xy / 16); if (((pos.x + pos.y % 2) % 2) == 0) { // This will set hit value to either hit or miss SBT record color TraceRay(accelStruct, RAY_FLAG_FORCE_OPAQUE, 0xff, 0, 0, 0, rayDesc, payload); } else { // Set the hit value to the raygen SBT data payload.hitValue = float3(sbt.r, sbt.g, sbt.b); } } else { // Set hit value to black payload.hitValue = float3(0.0, 0.0, 0.0); } image[int2(LaunchID.xy)] = float4(payload.hitValue, 0.0); } [shader("closesthit")] void closesthitMain(inout Payload payload, in Attributes attribs) { // Update the hit value to the hit record SBT data associated with this // geometry ID and ray ID payload.hitValue = float3(sbt.r, sbt.g, sbt.g); } [shader("miss")] void missMain(inout Payload payload) { // Update the hit value to the hit record SBT data associated with this // miss record payload.hitValue = float3(sbt.r, sbt.g, sbt.g); }