import os import shutil import subprocess import sys import glob APK_NAME = "vulkanTextoverlay" SHADER_DIR = "textoverlay" ASSETS_MODELS = ["cube.dae"] ASSETS_TEXTURES = ["skysphere_bc3_unorm.ktx", "round_window_bc3_unorm.ktx", "skysphere_astc_8x8_unorm.ktx", "round_window_astc_8x8_unorm.ktx", "skysphere_etc2_unorm.ktx", "round_window_etc2_unorm.ktx"] if subprocess.call("ndk-build", shell=True) == 0: print("Build successful") # Assets os.makedirs("./assets/shaders/base", exist_ok=True) os.makedirs("./assets/shaders/%s" % SHADER_DIR, exist_ok=True) os.makedirs("./assets/textures", exist_ok=True) os.makedirs("./assets/models", exist_ok=True) os.makedirs("./res/drawable", exist_ok=True) # Shaders # Base for file in glob.glob("../../data/shaders/base/*.spv"): shutil.copy(file, "./assets/shaders/base") # Sample for file in glob.glob("../../data/shaders/%s/*.spv" %SHADER_DIR): shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR) # Textures for file in ASSETS_TEXTURES: shutil.copy("../../data/textures/%s" % file, "./assets/textures") # Models for file in ASSETS_MODELS: shutil.copy("../../data/models/%s" % file, "./assets/models") # Icon shutil.copy("../../android/images/icon.png", "./res/drawable") if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0: if len(sys.argv) > 1: if sys.argv[1] == "-deploy": if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0: print("Could not deploy to device!") else: print("Error during build process!") else: print("Error building project!")